Prüfungsmethode/n
In the beginning of the course, students must, together with their supervisor, agree on a self-set learning target related to the master's programme Game studies and Engineering.In the end of the course, students are assessed through a presentation detailing their progress throughout the semester on the work item of their choice (game development, design, studies, etc...). Students can optionally demo their work as well or make it otherwise accessible.Furthermore, regular, timely attendance and active participation are mandatory.
Prüfungsinhalt/e
A presentation focusing on a student’s self-set target ambitions, the learning progress on said ambition, and their execution of them in a prototype, text, or other sort of tangible artifact.The emphasis of the assignment is set on self-reflection, rather than the presentation of a polished or finished product.
Beurteilungskriterien/-maßstäbe
For the seminarRegular and timely attendanceStudents must attend the first session of the courseStudents may join the course later if they can properly justify and complete supplementary work that will have to be discussed with the tutors.Students may miss a maximum of three sessionsStudents must, if possible, properly announce missed attendanceAttendance during the first session is mandatory for seminar participationContributions to discussionsHanding in assignments on timeInclusion and formatting of citations and bibliographical entriesGeneral remark on our code of conduct and plagiarism policy:Provide properly cited sources (latest Chicago Manual of Style format) on all your assignments.Have a look at the departmental policy: (https://www.aau.at/wp-content/uploads/2017/06/anti-plagiarism-declaration_english-department.pdf)Students caught plagiarising or otherwise cheating are removed from class.Read the Game Studies and Engineering Code of Conduct (https://www.aau.at/en/english/study/code-ofconduct/).Violation of this code results in immediate removal from class.