Intendierte Lernergebnisse
This course is not an introduction to any specific video game engine or framework and will not focus on such. Previous knowledge on any engine or framework will be helpful, but is not strictly needed.In the context of a practical game project, students shall become familiar with:Managing the essential processes and tasks involved in small-scale game production lifecycle.Creating the documents central to the game production process.Preparing and presenting a pitch deck for pitching a game project, with respect to a specific audience, time frame and desired call-to-action.Planning and conducting formal playtests of a game prototype created during the course.
Lehrmethodik
Lectures, blended with hands-on exercises in class and open-ended discussions about individual topics.AssignmentsLeading a small-scale game production.Creating the documents associated with the game project.Game pitchConducting and documenting a formal playtest.Game project
Inhalt/e
Identifying and managing the essential processes and tasks involved in small-scale game production lifecycle.Creating the documents central to the game production process.Preparing and presenting a pitch deck for pitching a game project, with respect to a specific audience, time frame and desired call-to-action.Planning and conducting formal playtests of a game prototype created during the course.
Erwartete Vorkenntnisse
This course partially focuses on video game engineering and therefore being proficient in programming will be helpful.Students without any prior programming knowledge will be able to select roles in the team not requiring programming skills.
Curriculare Anmeldevoraussetzungen
Please be sure to acknowledge and follow the GSE Code of Conduct (available on the GSE Forum in Moodle), especially in terms of collaboration in groups and plagiarism, including the usage of AI in your work and exams.
Literatur
Chandler, Heather. The game production toolbox. CRC Press, 2020.Schreier, Jason. Blood, sweat, and pixels: The triumphant, turbulent stories behind how video games are made. New York: Harper, 2017.Schell, Jesse. The Art of Game Design: A book of lenses. CRC press, 2008.Madhav, Sanjay. Game programming algorithms and techniques: a platform-agnostic approach. Pearson Education, 2014.Nystrom, Robert. Game programming patterns. Genever Benning, 2014.Brownlow, Martin. Game programming golden rules. Charles River Media, 2004.