Intendierte Lernergebnisse
The goal of this course is to introduce you to the critical reflection of computer games. You will gain an overview of social science based games literature and topics. We will explore issues such as privacy, surveillance and datafication. Questions we will be asking are: What role does data analytics play in games? How do current changes in the gaming market play out at the level of individual gamers? Who profits from the added value generated by players and moderators?We will also reflect on own experiences when playing games - but it is not necessary to have previous computer games experience.Skills and knowledge imparted are also useful for computer games development and for games and entertainment /social media management.
Lehrmethodik
A mix of presentations, discussions and readings. On campus.
Inhalt/e
Datafication, data-driven business modelsSurveillance, DataveillanceGovernance, self-governance, communities & companiesIncentives, self-efficacy, addiction in the context of commercial interestsDe-colonial perspectives on gaming Hands on – play and reflect on your own role in the gaming ecosystem
Erwartete Vorkenntnisse
Interest in computer games. No specific knowledge or experiences necessary.
Literatur
Kerr, A., De Paoli, S., & Keatinge, M. (2014). Surveillant assemblages of governance in massively multiplayer online games: A comparative analysis. Surveillance & Society, 12(3), 320-336.Leaver, T., & Willson, M. (2016). Social networks, casual games and mobile devices: the shifting contexts of gamers and gaming. Social, casual and mobile games: The changing gaming landscape, 1-11.Van Dijck, J. (2014). Datafication, dataism and dataveillance: Big Data between scientific paradigm and ideology. Surveillance & society, 12(2), 197-208.