Intendierte Lernergebnisse
This course introduces students to videogames and its various design elements, qualities, structures, and composition, as well as their place in an ever-growing and complex media landscape. Students will gain insights into strategies for analysis of key elements, such as examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance, as well as how the medium is related to other media texts, particularly in transmedia environments. In addition, we will discuss major game genres, identify specific design patterns, and clarify unique creative challenges, as well as investigate bidirectional influences on culture in general, and different media in particular. Students will be made familiar with relevant theory and terminology which, at the end of the course, they will be able to apply in their own analyses. In addition, they will be able to demonstrate their understanding of video games as a medium in relation to other media, and its undeniable impact on technology, communication, society, and global economy.
Lehrmethodik inkl. Einsatz von eLearning-Tools
Short lecture inputs, practical exercises; hands-on analyses of selected games and its ad campaigns; discussions; term paper or essays and player’s diary.
Inhalt/e
Videogames seem to be particularly well-suited for transmedia presentations as they have become prevalent outlets in transmedia discourses, which incorporate various different media to tell their stories or create unique universes. In addition, videogames are a multi-facetted medium, crossing media boundaries by incorporating various elements, techniques, and methods of communication from other media to engage players. Game ideas are cheap and plentiful. Advancing those ideas into games that people want to play, however, is one of the hardest tasks in the game development cycle. Marketing campaigns, which contain a series of advertisement messages that share a single idea and theme, are built to catch the interest of a specific target audience, trying to get players to buy the “product” in question. This course introduces students to games marketing as well as game design, to have knowledge and understanding of the medium they are trying to promote. This will include strategies for analysis of key elements, such as examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. Specific examples, taken from various eras throughout games’ history, will be used to support and highlight these observations. In addition, we will discuss major game genres, identify specific design patterns, and clarify unique creative challenges in marketing processes. With the ultimate goal to create successful marketing strategies, students will apply the terminology and knowledge gathered from relevant theories, in practical examples showing their understanding of games and respective ad campaigns.Carefully chosen examples which make the subject easier to understand and highlight specific game marketing processes: to be announced.